As you by now may know, SmashMouth NFL and NBA officially launch in partnership with FOXsports.com this coming Fall! Per my prior blog, SmashMouth is different in important and fun ways. Quickly, here's how:
-- It's you vs. your opponent directly. You pick your lineup directly vs. your opponent, so each pick is linked and each outcome is unique. whether it's daily or weekly Individual play or in a Commissioner-based, season long League-based game.
-- You take turns picking and, finally, being Home Team actually means something in fantasy, because you get to pick first! The Home player (let's say you) pick then I pick and on and on until our lineups are complete. This draft (we call it the SmashUp) plays out like a chess match.. In fact, SmashMouth is chess where traditional fantasy is checkers (more on that in a future blog).
-- It's easy! The app walks you through available and eligible players to pick based on game rules. The key is to think about on-field matchups -- and possible mismatches! That's where you can use strategy to outscore your opponent based on your keen eye for spotting potential matchup problems on the field of play.
-- Regardless of the sport -- NFL, NBA and coming soon MLB, FIFA and NCAA -- your SmashUp (aka draft) is heads-up vs. your opponent. So many cool variations on this system make SmashMouth really flexible for hundreds of gameplay options, from Individual and League to weekly and season-long survivor pools and everything in-between.
-- Lineups between you and your opponent are linked by on-field position matchups, so a Lead (we call it a Smash) Pick or Force Pick always involves actual head-to-head matchups on the field of play (for example, WR v CB, RB v LB in NFL, PG v PG, F/C v F/C in NBA), with both positions coming from the exact same game but on opposite sides of the ball. Get how easy and logical this is? That's what any game comes down to... 2 players battling head-to-head on the actual field of play... and now in your fantasy game!
-- Here's a quick example: WRs and CBs are linked. Let's say we need two from each position (more on actual roster requirements in a future blog). If Denver is playing Seattle and I pick Denver WR Demaryius Thomas, you then must pick a Seattle CB (we call it a Force Pick). Most likely, you'll take Richard Sherman. Now -- and ONLY in SmashMouth -- you're playing virtual defense... Richard Sherman is competing against Demaryius Thomas both in the actual NFL game AND in your SmashMouth game. How cool is that??? Imagine the strategic possibilities as we take turns plotting our head-to-head picks to complete our rosters each SmashMouth game. Get ready for your next addiction!
What's more, SmashMouth tends to "see" things ahead of the pack. Don't believe that SmashMouth players pick up on trends early and often? Well check this out...
-- SmashMouth NFL was on to the stud LBs and CBs well before the masses. Not just because they got massive stats, but because their opponents seemed to always play below par when facing these certain studs. Only SmashMouth -- because of our game structure -- can truly appreciate that important distinction for certain players. Tackle machines like the LBs Karlos Dansby and Luke Kuechly and, in particular, shutdown players like Richard Sherman were very high "net" scorers once you accounted for their on-field matchup week in and week out throughout the first third of the past few seasons. In fact, Sherman was a household name in SmashMouth world well before the masses picked up on him.
-- Next, we have Al Jefferson, the Charlotte Hornets (nee Bobcats) Center. SmashMouth NBA vets saw quickly that Big Al not only scored big (points, rebounds, assists, etc.), but his head-to-head opponents on the actual court tended to dip below their averages when set upon by Mr. Jefferson. That's why Al won SmashMouth NBA Player Of The Year in 2014, despite not even making the All-Star game yet nearly single-handedly pushing Charlotte to a short-lived but otherwise unlikely playoff spot.
Last, SmashMouth MLB (due next Spring) identified early via our manual league the fact that pitching dominates MLB like never before, resulting in more low scoring -- and especially extra inning -- affairs than usual. SmashMouth "sees" this pretty quickly since key stats are based primarily on heads-up clashes between Pitchers and Batters. In fact, that trend was supported by actual data -- 2013 had 238 extra inning games which broke the prior record and, as of today (8/25/14), 192 extra-inning games is on pace to approach a new record largely due to stronger pitching and lower scoring in general (don't tell the Tigers of late!).
Stay tuned for more SmashMouth revelations, strategies and announcements...
www.smashfantasysports.com
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